|
Key
This line was removed.
This word was removed. This word was added.
This line was added.
|
Changes (3)
View page history... |
Annex 4, 2.A1, 2.A2, 2.A3, 2.A4, 2.A5, 2.B1 |
A 100% penalty will be imposed for backtracking. Backtracking is defined as either re-joining the active track line at a point prior to the point where the pilot departed from it or flying with an angle of greater than 90 degrees in respect to the intended flight direction within a corridor defined by the width used to score gates in the task. The only exception to this is within a radius defined by the distance from the centre of the turnpoint to the outermost point of intersection between the two corridors, as defined by the diagram shown in S.10 4.24.5. If the task involves more than one possible active track line (e.g. Cog wheel navigation with unknown legs), all track lines shall be considered as active. |
And |
... |
Annex 4, 2.A1, 2.A2, 2.A3, 2.A4, 2.A5, 2.B1 |
A 100% penalty will be imposed for backtracking. Backtracking is defined -as either re-joining the active track line at a point prior to the point where the pilot departed from it or flying with an angle of greater than 90 degrees in respect to the intended flight direction within a corridor defined by the width used to score gates in the task. The only exception to this is within a radius defined by the distance from the centre of the turnpoint to the outermost point of intersection between the two corridors, as defined by the diagram shown in S.10 4.24.5. If the task involves more than one possible active track line (e.g. Cog wheel navigation with unknown legs), all track lines shall be considered as active.- {color:#ff0000}in S.10 4.25.5{color} |
And |
... |
-Backtracking against the task direction or crossing a hidden gate backwards: 100%- |
{color:#ff0000}A 100% penalty will be imposed for backtracking. Backtracking is defined in S.10 4.25.4{color} |
{panel} |
... |